Technical comparison of Android vs iPhone vs Nokia vs BlackBerry vs Windows Mobile 7
Android
- open platform http://source.android.com
- can compile custom firmwares - good for hackers and other
- good framework, extended on each new firmware
- supports multitasking
- nice IDE - Eclipse, NetBeans
- development SDK is free
- easy to debug, can send logs to developers
- programming language is Java but bridges from other languages exist (C# .net - Mono, etc)
- Java is a high level language that appeared in 1995. Android supports Java 1.5 and translates the byte code to its own custom Dalvik byte code optimized for mobile devices.
- for the hardcore programmers, Android offers the possibility of programming in C using the native dev kit NDK
- can run script languages like LUA, Perl, Python, etc
- can install third party applications from sdcard, random sites - not locked to a specific market
- applications can hook and override everything - email interface, SMS sending, custom keyboards, etc
- supports widgets
- can publish applications on the Android market instantly - initial one time registration fee is 25E
- user has access to the sdcard and can use it as a USB disk
- no Adobe Flash support yet. Probably will be available in Q2 of this year.
iPhone
- closed platform
- no multitasking except for some Apple applications. multitasking is probably going to be introduced in the next vertion of the iPhone, the iPhone 4
- development kit costs ~90E
- programming language is Objective C - but bridges exist from Java, C#, etc
- Objective C appeared in 1986
- next version of iPhone is supposed to only allow Objective C code, this means the bridges are out and you must program in Objective C if you want to create an iPhone application
- applications are not allowed to duplicate the iPhone functionality - ie no custom email interface, etc
- does not support widgets - unless the phone is jail broken
- user does not have access to the sdcard - user can only do synchronization via internet or LAN
- third party applications can only be installed from the Apple store. For testing the applications, developers can use Ad Hoc publishing
- publishing on the store is a very lengthy and tiresome process. Apple has many and bizarre rules. Many applications were rejected for strange reasons.
- no Adobe Flash support
Nokia
- opened Symbian and says the future will be QT and WRT - they will cut support to any other environment including J2ME
- QT is a framework that adds a layer of abstraction over gui, network, gps, etc.
- QT is cross platform and cross programming language - C++, C#, Java, etc. the licenses are GPL and LGPL.
- QT runs on Maemo, MeeGo, BlackBerry, Symbian, Android, iPhone, Windows Mobile, desktop PC, consumer electronics, car entertainment, etc
- WRT - web runtime - a cool feature that allows users to write
applications in HTML, JS and CS. You build the app like a normal web
page, and you interact with the phone platform/hardware using the WRT
bridge.
No need to learn any other technology. Just HTML, JS and CS. Very important: JS can call native code, but also the other way around. It seems you can call WRT JS with native code. - supports widgets
- supports Adobe Flash Lite
BlackBerry
- as it is now, the programming environment is Java native and J2ME - not worth mentioning since they will probably be extinct pretty soon
- no Adobe Flash support yet. Probably will be available in Q2 of this year.
- we expect a new OS so we will just have to sit patiently and see what's going to happen
Windows Mobile 6.x
- native C, C# with PInvoke - not worth mentioning since MS released WM7 and broke compatibility with 6.5
Windows Mobile 7
- closed platform
- MS breaks compatibility with WM 6.x - this is very bad
- programming environment is Silverlight and XNA
- no native programming ie no hooking and overriding keyboard, etc - they removed PInvoke
- nice IDE - Visual Studio 2010
- does not support multitasking for third party applications
- third party applications can only be installed from the MS marketplace
- no Adobe Flash support
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